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- ALIEN FISHFINGER FULL DOCS
-
-
- LOADING "ALIEN FF"
-
- From floppy disk: Insert disk into your internal disk drive df0:. Reboot the
- Amiga. The game shouled work with out problems. I recomend you make a backup
- copy to play from, and that you store the backup in a safe place. Write
- enabling the disk allows
-
- From hard disk: To install 'ALIEN-FF' to your Hard disk, you shouled first
- create a new drawer on your Hard Disk, and give it a name. Now copy all 'AFF'
- files to your new drawer. You can now run the game from there.
-
- THE STORY
-
- Death, destruction, pain, misery. What was once a bright, beautiful planet is
- now blackend by the constant invasions of death making Alien bombers. Planet
- 'Earth' as it is today. Thousands, if not millions of innocent lives wiped out
- with the constant
-
- There is only one force of the resistance who are known as the freedom fighters.
- A Earth based force of defence now crippled with the heavy fire power of the
- fearsome enemy. One man stands brave, 'Lt Frank Finger', one of the few
- fighters to survive. He and the others are all sickened of the site of the
- aliens near to winning the war. They prepare to launch one final attack, the
- final chance of survival. If they don't succeed the Earth is doomed. 'Lt Finger'
- gathers his men. He stands tall and pauses to look at all of his comrades, one
- by one, before saying "They've killed our families, they've destroyed our world,
- and they've destroyed our home. Now we will do the same to theirs!.........
-
-
- PLAYING THE GAME
-
- You play the role of 'Lt Frank Finger'. You will be given the task of completing
- a series of missions on the alien planet surface. Your only guide is from Head-
- Quarters, in touch with them by micro-radio. They will brief you on your mission
- and progres
-
- On successfully completing a mission, return back to your Space-Ship. To take
- off, jump into the cockpit and sit down. The door should close, and the sjip
- shouled take off.
-
- On the status bar, at the top of the screen, are the following things:-
-
- ENERGY METRE: Each life you start with, you are given 5 energy squares. Every
- time you get hit you will lose one. When you have lost all 5 you will loose a
- life. More energy can be picked up from alien dead bodies.
-
- GRENADES: On starting a game, you are granted 5 grenades. These are used for
- throwing at aliens. If timed right you can kill multiple aliens with one throw.
- They can be thrown against certain walls to destroy them. As well as being able
- to kill aliens
-
- WEAPON GAUGE: Upon starting a game, you are given a low powered basic weapon.
- Each time you kill an alien, and pick up his gun, the gauge is increased by one
- notch. This does not power up the weapon you are firing but powers up your next
- weapon. When y
-
- SPELL EXTRA: By picking up letters, and spelling the word extra, a man will
- appear. Collect this man, and you will gain an extra life.
-
- MEN: The number of men displayed on the title bar represents the number of
- lives you currently have. The more men you have the better chance you have of
- survival.
-
- SCORE: Each time you kill something, pick some thing up, or walk onto a new
- screen, your score will increase. Score as much as possible to achieve a high
- score in the high score table. Type in your name if successful.
-
- Every time you lose a life, your dead body will remain in the game. So every
- time you play a new game of 'AFF' you will see where you died. The bodies will
- also be saved to disk along with your high scores. The dead bodies and high-
- scores can be cleare
-
- CONTROLS:
-
- < > =Run Left or Right
-
- /\ =Jump
-
- \/ =Duck
-
- / \ =Duck and lower gun
-
- FIRE =Fire Weapon
-
-
- Hold down fire button for 1 second to throw a grenade.
-
- Left Mouse button to Quit.
-
- GENERAL TIPS:
-
- Some levels require you to complete a mission before you can go on to the next,
- so read each mission briefing carefully before starting.
-
- Take your time when running around. Steep drops can hurt 'FRANK', so take your
- time when running down hills or jumping from cliffs.
-
- Use grenades when ever possible, as there are plenty to go around. Grenades can
- be bounced of walls, so getting the angle right could kill some aliens out of
- reach of your normal line of fire. By jumping and then throwing a grenade will
- extend the dista
-
- Search out the levels for secret rooms. Some are easily found while some are
- not. They contain lots of goodies from energy to 1-ups.
-
- Try not to miss many guns because as the game gets harder, you will need the
- best weapon for survival.
-
- Last off all the best tip is to enjoy your self, and Kill Kill Kill and Kill
- again.
-
- If you think that the game is to easy, and own a A1200, then by pressing the
- letter 'T' on the title screen will put the game into turbo mode. This will make
- the game run twice as fast. This is for speed freaks.
-
- WHY ALIEN FISH FINGERS?
-
- Well, I had to call it something. The hardest part for me was to name the
- thing. So why 'Alien Fish Finger'? Well the main hero of this game is called
- 'Frank Finger' and on your travels you will come across a person. I won't tell
- you any more, but his
-
- So thanks for buying the game and Enjoy.
-
- Typed up by TRIGGER 95
-